/*      dw_random.js - random image rotation - version date: April 2005    requires dw_rotator.js *//*************************************************************************    This code is from Dynamic Web Coding at dyn-web.com    Copyright 2001-5 by Sharon Paine     See Terms of Use at www.dyn-web.com/bus/terms.html    regarding conditions under which you may use this code.    This notice must be retained in the code as is!*************************************************************************/// dw_RandRotator is subclass of dw_Rotator// it has its own rotate method, and adds a setupImage methoddw_RandRotator.prototype = new dw_Rotator();// constructor arguments: (all optional) rotation speed, path to images, // linked? (boolean), mouse events? (boolean), target window namefunction dw_RandRotator(sp, pt, bClickable, bMouse, tgt) {    this.num = dw_Rotator.col.length; this.name = "RandRotateImg" + this.num;    this.mouseEvs = bMouse; this.clickable = bClickable;    // call method available to replace following 2 steps as of JS 1.3 (ns6/ie5.5)    this.rObj = dw_Rotator; this.rObj(this.name, sp, pt, tgt); }// arguments: images array, width and height of images, transition filter? (boolean)dw_RandRotator.prototype.setUpImage = function(imgAr, w, h, bTrans) {    this.trans = bTrans;   	this.ctr = Math.floor( Math.random() * imgAr.length );    var img = imgAr[ this.ctr ];    var imgStr = '<img name="' + this.name + '" src="' + this.path + img + '"';    imgStr += ( typeof w == "number") ? ' width="' + w + '"': '';     imgStr += ( typeof h == "number") ? ' height="' + h + '"': '';     imgStr += ' alt="">';    var str = "";    if (this.clickable) { // link it        str += '<a href="" onclick="return dw_Rotator.doClick(' + this.num + ')"';        if (this.mouseEvs) {            str += ' onmouseover="dw_Rotator.pause(' + this.num + ')"'             str += ' onmouseout="dw_Rotator.resume(' + this.num + ')"';        }        str += ' onfocus="this.blur()">' + imgStr + '</a>';    } else {        str = imgStr;    }    document.write(str); document.close();    for (var i=0; imgAr[i]; i++) this.addImages( imgAr[i] );}dw_RandRotator.prototype.rotate = function() {     clearTimeout(this.timer); this.timer = null;    var ctr = Math.floor( Math.random() * this.imgs.length );    // repeat attempts to get new image, if necessary    var i = 0;    while ( ctr == this.ctr && i < 6 ) {        ctr = Math.floor( Math.random() * this.imgs.length );        i++; // limit # of loops    }    this.ctr = ctr;    var imgObj = document.images[this.name];    if (!imgObj) return;    if ( this.trans && typeof imgObj.filters != "undefined" ) {   	    imgObj.style.filter = 'blendTrans(duration=1)';        if (imgObj.filters.blendTrans) imgObj.filters.blendTrans.Apply();    }    imgObj.src = this.imgs[this.ctr].src;    if ( this.trans && typeof imgObj.filters != "undefined" && imgObj.filters.blendTrans )        imgObj.filters.blendTrans.Play();     this.timer = setTimeout( this.animString + ".rotate()", this.speed);                        }